Difference between revisions of "EA2013 Principes et canvas de programmation evenementiels"

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* Enseignants : Georges-Pierre Bonneau, Didier Donsez ([[EA2013]])
 
* Enseignants : Georges-Pierre Bonneau, Didier Donsez ([[EA2013]])
* Auteur : Walid bibi <Walid.Bibi@e.ujf-grenoble.fr>
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* Auteur : Thomas Nunes <thomas.nunes-da-silva AT e.ujf-grenoble.fr>
 
* présentation: [[Media:EA_2013_programmation_evenementielle.pdf]]
 
* présentation: [[Media:EA_2013_programmation_evenementielle.pdf]]
   
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In computer programming, event-based programming is a programming paradigm in which the flow of the program is determined by events like sensor outputs or user actions (mouse clicks, key presses) or then messages from other programs or threads. It exists some programming canvas to implement this kind of programming paradigm, [[Node.js]], [[Twisted]] and nginx will be present here.
 
In computer programming, event-based programming is a programming paradigm in which the flow of the program is determined by events like sensor outputs or user actions (mouse clicks, key presses) or then messages from other programs or threads. It exists some programming canvas to implement this kind of programming paradigm, [[Node.js]], [[Twisted]] and nginx will be present here.
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== Résumé ==
 
== Résumé ==
   

Revision as of 17:46, 14 November 2013

Présentation

Abstract

In computer programming, event-based programming is a programming paradigm in which the flow of the program is determined by events like sensor outputs or user actions (mouse clicks, key presses) or then messages from other programs or threads. It exists some programming canvas to implement this kind of programming paradigm, Node.js, Twisted and nginx will be present here.

Résumé

En informatique, une programmation événementielle se dit d'un paradigme de programmation fondé sur les événements. Elle s'oppose à la programmation séquentielle. Le programme sera principalement défini par ses réactions aux différents événements qui peuvent se produire, c'est-à-dire des changements d'état de variable, par exemple l'incrémentation d'une liste, un mouvement de souris ou de clavier. Il existe de nombreux canvas de présentation permettant ce type de programmation,Node.js, Twisted et nginx seront présentés ici.