RICM4 2017 2018 -SeriousGame Polystar

From air
Revision as of 12:23, 6 March 2018 by Dimitri.Sergeant (talk | contribs) (Created page with "= Project presentation = This project (2017-18 version of [https://air.imag.fr/index.php/Serious_game_multi-joueurs_pour_tables_tactiles_en_r%C3%A9seau]) consists of : * The...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Project presentation

This project (2017-18 version of [1]) consists of :

  • The implementation of the game described here [2]
  • The deployment of the application on tactile tables.


Equipment

  • 3 Tactile tables Tactualities

Team

Members : Tim LEPAGE, Dimitri SERGEANT - RICM4 @ Polytech Grenoble (UGA)

Supervisor : Didier Donsez Anne Laure Finkel Stéphanie Diligent

Deliverables

Progress

Week 1 (15-21 jan)

Subjects were assigned.

Researches on the technologies that could be used.

Week 2 (22-28 jan)

Installed Meteor and followed tutorials to learn how to use the technology.

Started to open the tactile tables to see how it works.

Week 3 (29 jan - 4 feb)

We made the tables work.

Meeting with A-L Finckel :

  • Explications about the game
  • Definition of the essentials of the game

Meeting with D. Donsez :

  • Explained current advancement.

Started application development

Week 4 (5-11 feb)

Brainstorming :

  • How do we both see the game (interface, different game sequences)
  • Distribution of the tasks

Started to fill the SRS.


Week 5 (12-18 feb)

Application development :

  • Organisation of the different webpages of the application (home, gamepage, authentification page, modification page)
  • Started to gather informations about collection : (used to save the Units and the Cards of the game)

Kept filling SRS and started filling UML.

Week 6 (19-24 feb) Holidays

Filled SRS and UML.

Application development :

  • Started the authentification system based on meteor accounts

Week 7 (26 feb- 04 mar)

Application development :

  • Started CSS implementation + Screen rotation
  • Timer implementation
  • Number of teams and units selected linked dynamically with the game

Meeting with D. Donsez :

  • Explained current advancement.
  • Questions about technical difficulties (CSS with meteor, sendMail)

Week 8 (05-11 mar)

Application development :

  • Creation of the cards and units collection
  • Options implemented : add / modify / delete cards from the collection (linked with the units)
  • CSS