Brain-Computer Interactions: Difference between revisions

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Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.
Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.

==Headset Demonstration==
* [http://www.emotiv.com/store/sdk/bci/research-edition-sdk/ Emotiv SDK Research]
* [http://store.neurosky.com/products/mindwave-1 Mindwave]


==Lectures==
==Lectures==

Revision as of 13:58, 17 April 2012

Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.

Headset Demonstration

Lectures

Jan B. F. van Erp, Fabien Lotte, Michael Tangermann, "Brain-Computer Interfaces: Beyond Medical Applications," Computer, vol. 45, no. 4, pp. 26-34, April 2012, http://doi.ieeecomputersociety.org/10.1109/MC.2012.107