RICM4 2017 2018 - SeriousGame Polystar /UML: Difference between revisions

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= Cas d'usage =
= Use case =


== Cas n°1 ==
== Case n ° 1 ==




'''Cas d'utilisation :''' Jouer une partie
'''Use case:''' Play a game


'''Description :''' Les joueurs jouent une partie et le teacher supervise la partie
'''Description:''' Players play a game and the teacher supervises the game


'''Acteur :''' Joueurs et Teacher
'''Actor:''' Players and Teacher


'''Stakeholders and their interests:'''
'''Parties prenantes et leurs intérêts :'''


- Joueurs, objectif : gagner la partie
- Players, goal: win the game
- Teacher, objectif : superviser la partie
- Teacher, goal: supervise the game


'''Pré-conditions :''' Suffisamment de joueurs sont réunis pour jouer et lancent la partie
'''Pre-conditions:''' Enough players are gathered to play and throw the game


'''Scénario nominal :'''
'''Nominal scenario:'''


- Le système affiche le menu
- The system displays the menu


- Les joueurs sélectionnent le type de partie (unit et langue)
- Players select the type of game (unit and language)


- Le système affiche la page de jeu
- The system displays the game page


- Players play the game
- Les joueurs jouent au jeu


- Players finish the game
- Les joueurs finissent la partie


'''Alternative scenarios:'''
'''Les scénarios alternatifs :'''
- Players leave the game early
- Les joueurs quittent le jeu avant la fin


'''Fin :''' scénarios d ou e selon décision des utilisateurs
'''End:''' scenarios d or e according to user's decision




== Cas n°2 ==
== Case n ° 2 ==




'''Cas d'utilisation :''' Modifier le jeu
'''Use case:''' Edit game


'''Description :''' Le Teacher modifie le jeu en supprimant / ajoutant / modifiant des cartes
'''Description:''' The Teacher modifies the game by deleting / adding / modifying cards


'''Acteur :''' Teacher
'''Actor:''' Teacher


'''Parties prenantes et leurs intérêts :''' - Teacher, objectif : modifier le jeu
'''Stakeholders and their interests:''' - Teacher, goal: modify the game


'''Pré-conditions :''' Authentification par un mot de passe
'''Pre-conditions:''' Authentication with a password


'''Scénario nominal:'''
'''Nominal scenario:'''


- Le système affiche le menu
- The system displays the menu


- Le Teacher sélectionne “modify”
- Teacher selects "modify"


- The system displays the authentication system
- Le système affiche le système d’authentification


- Le Teacher s’identifie
- The Teacher identifies himself


- Le système affiche les options de modification
- The system displays modification options


- The teacher modifies the game
- Le Teacher modifie le jeu


- Le système demande confirmation de la modification
- The system requests confirmation of the change


- La modification est prise en compte par le système
- The modification is taken into account by the system


'''Alternative scenarios:'''
'''Les scénarios alternatifs :'''


- Le Teacher ne s’identifie pas
- Teacher does not identify himself


- Le Teacher quitte l’écran de modification
- The Teacher exits the edit screen


- Le Teacher ne valide pas les modifications
- Teacher does not validate changes


'''Fin :''' scénarios c, e, g ou h selon les décisions de l’utilisateur
'''End:''' scenarios c, e, g or h according to the user's decisions

=UML Diagram=
[[File:Polystar_usage_diagram.png]]

=Sequence Diagram=
The sequence diagram bellow depicts the first turn of the game.

[[File:Polystar_game_diagram.png]]

The following sequence diagram depicts the different ways to modifiy the collection of cards.
[[File:Polystar_modification_diagram.png]]

=Deployment Diagram=

[[File: DeploymentDiagram_Polystar.jpg]]

Latest revision as of 12:15, 4 April 2018

Use case

Case n ° 1

Use case: Play a game

Description: Players play a game and the teacher supervises the game

Actor: Players and Teacher

Stakeholders and their interests:

- Players, goal: win the game

- Teacher, goal: supervise the game

Pre-conditions: Enough players are gathered to play and throw the game

Nominal scenario:

- The system displays the menu

- Players select the type of game (unit and language)

- The system displays the game page

- Players play the game

- Players finish the game

Alternative scenarios: - Players leave the game early

End: scenarios d or e according to user's decision


Case n ° 2

Use case: Edit game

Description: The Teacher modifies the game by deleting / adding / modifying cards

Actor: Teacher

Stakeholders and their interests: - Teacher, goal: modify the game

Pre-conditions: Authentication with a password

Nominal scenario:

- The system displays the menu

- Teacher selects "modify"

- The system displays the authentication system

- The Teacher identifies himself

- The system displays modification options

- The teacher modifies the game

- The system requests confirmation of the change

- The modification is taken into account by the system

Alternative scenarios:

- Teacher does not identify himself

- The Teacher exits the edit screen

- Teacher does not validate changes

End: scenarios c, e, g or h according to the user's decisions

UML Diagram

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Sequence Diagram

The sequence diagram bellow depicts the first turn of the game.

Error creating thumbnail: Unable to save thumbnail to destination

The following sequence diagram depicts the different ways to modifiy the collection of cards.

Error creating thumbnail: Unable to save thumbnail to destination

Deployment Diagram

Error creating thumbnail: Unable to save thumbnail to destination