RICM4 2017 2018 -SeriousGame Polystar: Difference between revisions
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Kept filling SRS and started filling UML. |
Kept filling SRS and started filling UML. |
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== Week 6 (19-24 feb) |
== Week 6 (19-24 feb) Hollidays == |
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Filled SRS and UML. |
Filled SRS and UML. |
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* Started the authentification system based on meteor accounts |
* Started the authentification system based on meteor accounts |
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== Week 7 (26 feb- 04 mar) == |
== Week 7 (26 feb - 04 mar) == |
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Application development : |
Application development : |
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* Started CSS implementation + Screen rotation |
* Started CSS implementation + Screen rotation |
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Meeting with D. Donsez : |
Meeting with D. Donsez : |
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* Explained current advancement. |
* Explained current advancement. |
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* Questions about technical difficulties (CSS with meteor, sendMail) |
* Questions about technical difficulties (CSS with meteor, sendMail) |
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== Week 8 (05-11 mar) == |
== Week 8 (05-11 mar) == |
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* Options implemented : add / modify / delete cards from the collection (linked with the units) |
* Options implemented : add / modify / delete cards from the collection (linked with the units) |
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* CSS |
* CSS |
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* Started the game loop |
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== Week 9 (12-18 mar) == |
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Half way project presentation |
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* Creation of the ppw + meeting with teachers |
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RICM 16 years anniversary |
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* Poster creation |
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Application development : |
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* Implemented a basic system of points and win conditions |
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== Week 10 (19-25 mar) == |
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Application development : |
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* The game is now fully operational. We are adding animations and graphic corrections. |
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* Bug correction. |
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== Week 11 (26 mar - 01 apr) == |
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* Tested the game on the tables |
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* Try to find a way to deploy the application so it can work on many tables and not only in localhost |
Latest revision as of 06:50, 29 March 2018
Project presentation
This project (2017-18 version of [1]) consists of :
- The implementation of the game described here [2]
- The deployment of the application on tactile tables.
Equipment
- 2 Tactile tables Tactualities
Team
Members : Tim LEPAGE, Dimitri SERGEANT - RICM4 @ Polytech Grenoble (UGA)
Supervisor : Didier Donsez Anne Laure Finkel Stéphanie Diligent
Deliverables
Progress
Week 1 (15-21 jan)
Subjects were assigned.
Researches on the technologies that could be used.
Week 2 (22-28 jan)
Installed Meteor and followed tutorials to learn how to use the technology.
Started to open the tactile tables to see how it works.
Week 3 (29 jan - 4 feb)
We made the tables work.
Meeting with A-L Finckel :
- Explications about the game
- Definition of the essentials of the game
Meeting with D. Donsez :
- Explained current advancement.
Started application development
Week 4 (5-11 feb)
Brainstorming :
- How do we both see the game (interface, different game sequences)
- Distribution of the tasks
Started to fill the SRS.
Week 5 (12-18 feb)
Application development :
- Organisation of the different webpages of the application (home, gamepage, authentification page, modification page)
- Started to gather informations about collection : (used to save the Units and the Cards of the game)
Kept filling SRS and started filling UML.
Week 6 (19-24 feb) Hollidays
Filled SRS and UML.
Application development :
- Started the authentification system based on meteor accounts
Week 7 (26 feb - 04 mar)
Application development :
- Started CSS implementation + Screen rotation
- Timer implementation
- Number of teams and units selected linked dynamically with the game
Meeting with D. Donsez :
- Explained current advancement.
- Questions about technical difficulties (CSS with meteor, sendMail)
Week 8 (05-11 mar)
Application development :
- Creation of the cards and units collection
- Options implemented : add / modify / delete cards from the collection (linked with the units)
- CSS
- Started the game loop
Week 9 (12-18 mar)
Half way project presentation
- Creation of the ppw + meeting with teachers
RICM 16 years anniversary
- Poster creation
Application development :
- Implemented a basic system of points and win conditions
Week 10 (19-25 mar)
Application development :
- The game is now fully operational. We are adding animations and graphic corrections.
- Bug correction.
Week 11 (26 mar - 01 apr)
- Tested the game on the tables
- Try to find a way to deploy the application so it can work on many tables and not only in localhost