Bachelor Summer Program in Physical Computing: Difference between revisions

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Topics: Computer Sciences, Electronic, Instrumentation
Topics: Computer Sciences, Electronic, Instrumentation


''Physical computing'' focuses on interactions with the physical world
The ''physical computing'' focuses on interactions with the physical world using a variety of sensors and actuators that are controlled by microcontrollers and computers. An important feature is that developers are not usually specialists of embedded and ubiquitous computing. This results development tools emphasizing the simplicity of programming and development.
using a variety of sensors and actuators that are controlled by
microcontrollers and computers. An important feature is that developers
are not usually specialists of embedded and ubiquitous computing. This
results in development tools that emphasize the simplicity of
programming and developing these types of applications.


The [http://www.arduino.cc Arduino] project is a prime example of this
The ''[http://www.arduino.cc Arduino]'' project is a prime example of this movement. It offers both an experimental board built around a low cost microcontroller with a few input-output ports and an integrated development environment that simplifies the usage. This board is now widely used in contexts such asrapid prototyping, testing and education around the physical computing.
movement. It offers both an experimental board, built around a low cost
microcontroller with a few input-output ports, and an integrated
development environment that simplifies its usage. This board is now
extensively used in a large array of contexts, including: rapid
prototyping, testing and education around ''physical computing''.


This module introduces the technical aspects of development with the Arduino platform and the user community has created around it. It offers an opportunity to get practice on this platform by prototyping physical computing applications with a mix of sensors and actuators (see below).
This module introduces the technical aspects of development with the
Arduino platform and presents the user community that has grown around
it. It offers an opportunity to gain experience on the Arduino platform
by prototyping physical computing applications with a mix of sensors and
actuators. (see below).


Book:
Book:

Revision as of 11:22, 15 June 2011

Introduction to Physical Computing

Instructors : Didier Donsez, David Eon, Olivier Richard, Sophie Chareyron

Organisation : 30 h

Lecture / tutorials / homeworks / lab and company visits (LIG Domus, Orange Labs, Schneider Electrics)

Prerequisites : Elementary notions of programming and electronics

Topics: Computer Sciences, Electronic, Instrumentation

Physical computing focuses on interactions with the physical world using a variety of sensors and actuators that are controlled by microcontrollers and computers. An important feature is that developers are not usually specialists of embedded and ubiquitous computing. This results in development tools that emphasize the simplicity of programming and developing these types of applications.

The Arduino project is a prime example of this movement. It offers both an experimental board, built around a low cost microcontroller with a few input-output ports, and an integrated development environment that simplifies its usage. This board is now extensively used in a large array of contexts, including: rapid prototyping, testing and education around physical computing.

This module introduces the technical aspects of development with the Arduino platform and presents the user community that has grown around it. It offers an opportunity to gain experience on the Arduino platform by prototyping physical computing applications with a mix of sensors and actuators. (see below).

Book:


Clockservo1.jpg Clockservo2.jpg Hydrometer1.jpg Hydrometer2.jpg Arduigrid-v0.1.jpggrille Smokedetector3.jpg Smokedetector4.jpg Isofa-components.png MontageTouchKey-NFCComp2010.jpg MontageTouchKey-NFCComp2010-monted.jpg