Proj-2013-2014-SeriousGame-Parole-et-Geste: Difference between revisions
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== Week 2 (January 20th - Janurary 26th) == |
== Week 2 (January 20th - Janurary 26th) == |
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*Defining functional specifications |
*Defining functional specifications |
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*Defining the problems we may/will have to sort out, like being able to store data using a user password. [http://pastebin.com/hvLUT6vc More details in French] |
*Defining the problems we may/will have to sort out, like being able to store data using a user password. [http://pastebin.com/hvLUT6vc More details (in French)] |
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*Learning how SQLite works and can be use to store game data |
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* |
Revision as of 15:35, 27 January 2014
Introduction
Development of small 2D games to help children with language disorder. A second objective is the recovery of the game data to determine the progression and the troubles experienced by children. In this way, we can understand their cognitive abilities and find better ways to help them.
Team
- Tutors : Olivier Richard, Marion Dohen, Estelle Gillet-Perret, Amelie Rochet-Capellan
- Members : Mehdi NAIT-SIDOUS, Pierre-Henri GINOUX
- Departement : RICM 4, Polytech Grenoble
Links
- Kivy
- Blog on architectural patterns in game code
- Image resources
- Wiki with a lot of links on serious game
Project objectives
Not decided yet (in progress...)
http://air.imag.fr/index.php/SRS_SeriousGame_RICM_Group
Progress of the project
The project started January 14th, 2013.
Week 1 (January 13th - Janurary 19th)
- Project discovery
- Learning of Python
- Research on Kivy
- Research on serious gaming
Week 2 (January 20th - Janurary 26th)
- Defining functional specifications
- Defining the problems we may/will have to sort out, like being able to store data using a user password. More details (in French)
- Learning how SQLite works and can be use to store game data