Introduction to Physical Computing: Difference between revisions
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== Examination == |
== Examination == |
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Students will be '''evaluated on the basis of '''reports written during |
Students will be '''evaluated''' on the basis of '''reports written during practical sessions'''. |
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The reports must describe your realisations and experiments. You can adapt and modify circuits and codes to show your creativity or possible enhancements. When a circuit is operational '''give a demonstration to teacher'''. |
The reports must describe your realisations and experiments. You can adapt and modify circuits and codes to show your creativity or possible enhancements. When a circuit is operational '''give a demonstration to the teacher'''. |
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In |
In your report, for each built circuit present the '''schematic and code''' (you can omit some part latter if you give appropriate indication) with '''explanation'''. In report, always indicate your modification, circuit and code enhancements and your sources of information if any. |
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== Pratical materials == |
== Pratical materials == |
Revision as of 04:58, 5 June 2012
Presentations
The aim of the courses and the practical sessions is to offer to students a theoretical and practical overview of Physical Computing domain. By Physical Computing we means the building of little systems, usually interactive, composed of sensors (like button), actuator (like led and motors) linked to microcontroller and eventually connected to computer.
Examination
Students will be evaluated on the basis of reports written during practical sessions. The reports must describe your realisations and experiments. You can adapt and modify circuits and codes to show your creativity or possible enhancements. When a circuit is operational give a demonstration to the teacher. In your report, for each built circuit present the schematic and code (you can omit some part latter if you give appropriate indication) with explanation. In report, always indicate your modification, circuit and code enhancements and your sources of information if any.
Pratical materials
Circuits will be built with Arduino board as main component. Arduino IDE will be used to edit, compile program, this program is also used to put the compiled and program on Arduino board (also referred as flashing the board.
Level 1 : Basics (courses 1 and 2)
The minimal circuits to realise are Blinking on board LED, Blinking external LED, Music , Push Button, Potentiometer.
- Blinking on board LED: use Files/Examples/Basics/Blink in Arduino IDE
- Blinking external LED: explanations, code and Schematic
- Music with Piezo or Speaker: explanations, code and Schematic
- Push Button: explanations, code and Schematic. Code is also in Arduino IDE (Files/Examples/Digital/Button)
- Multiple LEDs: explanations, code and Schematic
- Potentiometer (variable resistor): explanations, code and Schematic
- Create a circuit which plays a music or one note when you push the button and a another when you release it
Level 2 : Medium (course 2 and 3)
to be completed
- Servormotor
- Servermotor controlled by Wii Nunchuk
- Nokia LCD
- Bidirectional Communication with PC
- Matrice Keyboard
- Introduction to Processing environment
Level 3 : Advanced
to be completed
- Wireless Communication: Bluetooth or Zigbee
- Use of interruption
Level 4 : Misc.
to be completed
- Create our own project
- Simon game with your personal modification
- Pong Game with arduino + 2 potentiometers + processing + sound
Link
Translated wiki pages praticals with arduino