SmartMove

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Smart Move

Smartmove is a student projects imagined by three IT students of Polytech Grenoble. Smart Move is an IoT and AI approach for the sports

Smart-move logo.png
  • Team : Anthony Geourjon (leader), Timoth ́ee Lemaire, Vincent Turrin
  • Supervised by : Bernard Tourancheau, Didier Donsez

Abstract

In 2017, two highly innovative domains emerge  : the Internet ofThings and the Artificial Intelligence and especially the machine learning. Thesetechnological advances open new possibilities to imagine new ways to helppeople. In this paper, we present our proposal for the Open IoT challenge 4.0.This project is also part of the course of Wireless Sensor Networks given byBernard Tourancheau at Polytech Grenoble

Keywords

  • IoT
  • Machine learning,
  • Sports

Introduction

Smart move is an ambitious project to connect sport equipments such as windsurf boards, skis, skateboards, etc.. The idea is to put smart cases to detect, record and transmit data (including movement, rotation, acceleration) to a master device (typically a smartphone or a smartwatch). With this data flow, the master device will recognize particular movements like a 360-rotation in skiing or a speed loop in windsurfing. To perform that, the master device will run a machine learning trained algorithm. The followinfg figure shows an example of a connected windsurf board, monitored by smart cases as we would do in our project :

Architecture

We can generalize this architecture and split the project in three main parts : the smart cases, the master device and lastly the part which is situated in the cloud. The smart cases and the master device communicate through the use of Bluetooth Low Energy. The cloud will provide a REST API and communicate with the master device through HTTP requests. There are no direct communications between smart cases and the cloud.

The first part will be the set of the smart cases. A smart case is a very simple device with an accelerometer, a gyroscope, a Bluetooth transmitter and a battery. The goal of a smart case is to capture the movements of a part of the equipped device. Depending of the use case, the smart case could need to be waterproof, shock resistant or specifically need a long autonomy. We choice to use Arduino devices, because this technology is open-source and very adapted for prototyping. The Arduino 101 card integrates all the electronic features required and is also very cheap. According to the equipment instrumented we need more or less cards. As seen previously, we need 4 cards installed at the right places to instrument a windsurf board.

We need financial helps for this part. We need to buy some Arduino 101 cards and their batteries. We have already one card, have three others will be perfect to implement Smart move in the case of windsurfing. The cost of one Arduino 101 card is \$30 and a battery \$15. With the \$150 we can reach our goals of 4 cards/batteries and develop serenely our project.

The second part is called the master device. This device will be a smartphone or a smartwatch and will be the gateway of the smart cases. With the data and the machine learning algorithm, the device will provide all the information required for the user application. Even if the machine learning was not trained on the device, it must be powerful enough to run the trained model. We choose Tensor Flow Lite library, released by Google and running on Android. The smartphone doesn’t need a lot of calculation power. Our Honor 5C with Kirin 650 SoC (octa core at 1.7 GHz and GPU Mali T830 (40 GFlops)) and its 2 Go of RAM easily allows to run all of the Tensor Flow Lite example applications.

Lastly the third part will be the server on the cloud. The server will train the machine learning algorithm and take part as a classic server for the user application. As students we can’t pay a server on AMI AWS Deep Learning, so we will train our (simple) model on a desktop computer. But we will also use the free AWS student offer, to run the server application on EC2 instances.


Targeted industries

We want to target all the sport industries, but particularly the ones where it would me meaningful to monitor specific moves. For example, the windsurf case is very relevant. It could help a beginner learn the maneuvers, because it is really hard to start when you don't have any experience. The beginner could know what placements and body position to adopt depending on the wind behavior. For a more experienced user, it would be more a matter of training session than adopting the good moves. The user could follow a specific training session where he would need to do the required moves. It is relevant because a training session can quickly become boring, and our system could make this routine more lively and with a real goal. This advanced user could also learn from the data gathered. With a pre-programmed session a windsurf instructor could judge the level of a new student.

The majority of the sports still haven't been touched by the IT and electronic innovations. Only classic sports like cycling or trail running could enjoy application like tracking GPS, Strava, etc. The emergence of artificial intelligence, being able to run on small devices, like Tensor flow lite model on Android open a lot of new possibilities.

Conclusion

With the recognition of moves, and the adaptability of the machine learning, which would make our system easily portable on a lot of activities. We can imagine to build a lot of new applications above Smart move. For example, we can develop an application which can directly detect your success or not and modify your training in real time to optimize your progression, by giving new exercices or by giving informations to improve the move. In addition, as described for the windsurf case, we could analyze a session afterward, and help to find the problems thanks to data converted to be readable by their user, or directly analyzed by the application. Innovative devices like smart glasses or pico projector like Cicret bracelet could also be integrated in user application to allow an easy interaction with the application during sport.

The power of machine learning is infinite, and it makes us think that our project has a big interest, because it could be applied in a lot of fields, compared to a standard solution where algorithms would be extremely specific for each use case.

Our first goal with Smart move is to do a proof of concept of the interests of connected sports equipments used with machine learning algorithm. We can see Smart move like a pattern of application. Our final goal is to use it to develop an application for windsurfing. The open-iot challenge 4.0 is a very good opportunity to get financial help and above all, feedbacks from highly skilled people on our work.

References