UE X2 Introduction Physical Computing

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Introduction à l'Informatique Physique / Introduction to Physical Computing (PhyComp)

Date: Ouverture Janvier 2014

Contact: David Eon.

Volume Horaire : 60 h (18 h CM et 42 h TD/TP/Projet tutoré)

Code APOGEE : ???


Prerequisites : Elementary notions of programming and electronics. Notions in C or Java languages are appriciated but not mandatory.

Topics: Computer Sciences, Electronic, Instrumentation

L'informatique physique (Physical Computing en anglais, PhyComp en abrégé) se concentre sur les interactions avec le monde physique en utilisant une variété de capteurs et actionneurs qui sont contrôlées par des microcontrôleurs et par des ordinateurs. Une caractéristique importante est que les développeurs ne sont habituellement pas des spécialistes de l'informatique embarquée et omniprésente . Il en résulte des outils de développement qui mettent l'accent sur la simplicité de programmation et de développement de ces types d'applications.

The Arduino project is a prime example of this movement. It offers both an experimental board, built around a low cost microcontroller with a few input-output ports, and an integrated development environment that simplifies its usage. This board is now extensively used in a large array of contexts, including: rapid prototyping, testing and education around physical computing.

This module introduces the technical aspects of development with the Arduino platform and presents the user community that has grown around it. It offers an opportunity to gain experience on the Arduino platform by prototyping physical computing applications with a mix of sensors and actuators including making the things shells in a fablab using laser cutters, 3D printer, ... (see pictures below).

Program Summer 2013

Part I : Basics in theoretical and practical electronics

Instructors: Sophie Chareyron, David Eon, Maxime Besacier

Duration : 4 hours

Location: Polytech Grenoble

All you need to know to start in electronics !

Part II : Introduction to Physical Computing with Arduino

Arduino + LCD
Haptic Glove v0.1
Homebrew Arcade Pad

Instructor: O. Richard

Duration: 16 hours

Location: Polytech Grenoble

Dedicated page: Introduction to Physical Computing

  • Introduction Physical Computing
    • Definition, Principles and Examples
    • Presentation Arduino Project in brief
      • Arduino Board, Environment
      • Arduino Language
    • Practicals: First Arduino Board Use
  • Components of Physical Computing
    • Microcontroller in brief
    • Sensors and Actutors
    • Arduino Language:
      • Variable, Control Structure
      • Input/Ouput Operations
      • More about Language
    • Practicals: Second Arduino Board Use
  • Communication: Computer - Arduino
    • Serial, Bluetooth, Xbee (with Android phone)
    • Language for Computer: Processing
    • Practicals: Advanced cicuits

Part III : Robotic with Arduino

Magician Chassis for robotic arduino
Homebrew Robot chassis with arduino
Homebrew Robot chassis with arduino

Instructors : Sophie Chareyron, David Eon, Maxime Besacier

Duration: 16 hours

Location: Polytech Grenoble

  • Basics in Robotics
  • Motors driving (power electronics)
  • Object detection (interfacing sensors)
  • Programming of robot’s behaviors : path following, Labyrinth exploration, ...
  • Communication between robots (IrDA, zigbee, bluetooth)
  • Student project (by group of two) : Design and realization of an autonomous mobile robot based on the Magician Chassis

Part IV : Introduction to Fablab (Factory Laboratory)

Fablab logo
Makerbot'Thing-o-Matic 3D printer
Laser cutter in action

Instructor: Jean-Michel Molenaar

Duration: 8 hours (one morning, one afternoon)

Location: CCSTI Grenoble

  • Introduction : What is a "Fablab" (Factory Laboratory)?
  • Visit of the CCSTI Expo on Fablab
  • Introduction to the lab, the machines and the tools : laser cutters, vinyl cutter, CNC mill, reprap, 3D printers.
  • Class on digital construction (CAD / CAM)
  • Designing / cutting / adapting / expending of robot Magician Chassis.
  • ‘Homework’ : design a snap fit construction kit
  • Review of homework
  • Cutting / milling of kits
  • Construction
  • Evaluation / ideas for new projects / possible uses

Part V : Introduction to Product Design

Instructor: Jean-Baptiste Joatton (Pôle Supérieur de Design de Villefontaine)

Duration: 2 half-days

Location: CCSTI Grenoble

  • Introduction : design school of Villefontaine
  • Panorama : more than 50 design disciplines
  • Design definitions
  • Review of a few design process (Design thinking)
  • Design in business (Design ladder)
  • Interaction design short workshop ("Visit an exhibition")


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