RICM4 2017 2018 - SeriousGame Polystar /UML
Use case
Case n ° 1
Use case: Play a game
Description: Players play a game and the teacher supervises the game
Actor: Players and Teacher
Stakeholders and their interests:
- Players, goal: win the game
- Teacher, goal: supervise the game
Pre-conditions: Enough players are gathered to play and throw the game
Nominal scenario:
- The system displays the menu
- Players select the type of game (unit and language)
- The system displays the game page
- Players play the game
- Players finish the game
Alternative scenarios: - Players leave the game early
End: scenarios d or e according to user's decision
Case n ° 2
Use case: Edit game
Description: The Teacher modifies the game by deleting / adding / modifying cards
Actor: Teacher
Stakeholders and their interests: - Teacher, goal: modify the game
Pre-conditions: Authentication with a password
Nominal scenario:
- The system displays the menu
- Teacher selects "modify"
- The system displays the authentication system
- The Teacher identifies himself
- The system displays modification options
- The teacher modifies the game
- The system requests confirmation of the change
- The modification is taken into account by the system
Alternative scenarios:
- Teacher does not identify himself
- The Teacher exits the edit screen
- Teacher does not validate changes
End: scenarios c, e, g or h according to the user's decisions
UML Diagram
Sequence Diagram
The sequence diagram bellow depicts the first turn of the game. File:Game diagram.pdf
The following sequence diagram depicts the different ways to modifiy the collection of cards. File:Modification diagram.pdf