Difference between revisions of "Brain-Computer Interactions"

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[[Image:emotivepoc.jpg|200px|right|thumb|Simon testing the Emotic Epoc]]
 
[[Image:emotivepoc.jpg|200px|right|thumb|Simon testing the Emotic Epoc]]
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[[Image:protocoleArmind2.png|200px|right|thumb]]
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[[Image:protocoleArmind1.png|200px|right|thumb]]
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Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.
 
Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.
   
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* [http://www.emotiv.com/store/sdk/bci/research-edition-sdk/ Emotiv Epoc SDK Research]
 
* [http://www.emotiv.com/store/sdk/bci/research-edition-sdk/ Emotiv Epoc SDK Research]
 
* [http://store.neurosky.com/products/mindwave-1 Mindwave]
 
* [http://store.neurosky.com/products/mindwave-1 Mindwave]
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==Software==
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* [[OpenVibe]]
   
 
==Lectures==
 
==Lectures==

Revision as of 09:46, 24 May 2013

Simon testing the Emotic Epoc
ProtocoleArmind2.png
ProtocoleArmind1.png

Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.

Headset Demonstration

Software

Lectures

BCI @ AIR